AI Insights · Timothy · April 2023
Top 5 Hybridcasual Games Performance in Ecuador Q1 2023
Explore the performance trends of the top 5 hybridcasual games in Ecuador for Q1 2023, including weekly downloads, revenue, and active user metrics.
In the first quarter of 2023, the hybridcasual gaming market in Ecuador saw notable trends across the top 5 games on a unified platform. Here, we delve into the performance of these games, highlighting their weekly downloads, revenue, and active user metrics.
Piano Fire by Adamusic Information Tech Co. Ltd showed consistent weekly downloads, fluctuating between 23K and 29K. The game saw its highest downloads in mid-January with 29K and ended the quarter with around 23K. Active users for Piano Fire showed a peak in the last week of February at approximately 65K, with a general stable trend around 58K to 65K throughout the quarter. Revenue remained minimal, with a small spike to $11 in the week of March 20.
Stumble Guys from Scopely, Inc. experienced a steady weekly download range of 21K to 29K, peaking in early January. Active users saw a decline from 221K at the end of December to about 149K by the end of March. Revenue displayed fluctuations, starting at approximately $2.5K at the end of December, dipping to around $1.5K in February, and recovering to nearly $2.6K by the end of March.
Tomb of the Mask by Playgendary Limited maintained a stable download range, with weekly downloads between 17K and 21K. Active users showed a steady increase from about 166K at the end of December to 190K by mid-March, ending the quarter at 185K. Revenue saw a gradual increase, starting at $71 in late December and peaking at $88 in early March.
Stickman Party: 4 Player Games by Maxim Krivokonev had weekly downloads fluctuating between 16K and 20K. Active users consistently stayed around 182K to 201K throughout the quarter. Revenue was sporadic, with notable weeks being early February at $39 and mid-March at $32.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. saw weekly downloads ranging from 15K to 20K, with the highest downloads in mid-January. Active users showed a gradual decline from 159K at the end of December to about 136K by the end of March. Revenue had minor fluctuations, peaking at $70 in late February and ending the quarter at $67.
These insights are based on data from Sensor Tower. For more comprehensive insights and trends in the mobile gaming market, visit Sensor Tower.